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What Rules Changes Would You Like To See?

Eliminate riding time.
I'd like to see 1 point for a pushout but think it would be
If I compiled correctly, we have...

- A 3-point takedown (leave a reversal at 2) - Elimination of the tie-breaker period. Let the wrestlers settle a match on their feet with a series of sudden victory 2-minute periods. - I like the 1pt pushout. - i could live with a 3-point takedown. - I like the shot clock concept and would trade that for the riding time point and wouldn’t see both
- They need to come up with an effective deterrent, for coaches who abuse the challenge rules, for a lunger break.
- If the challenge is unsuccessful, it counts as a stall warning against the coach's wrestler.
- Get rid of riding time.
- I've voiced this opinion before but you’re paying second official why not let him make a few calls.
- Eliminate riding time - Start all 3 periods neutral - Eliminate escape point from an optional advantage start-just start on feet with word from wrestler in advantage position, with no point awarded. - Two minute sudden victory period. - Choice in UTB goes to person with LAST point in regulation.
- Back Exposure is automatic 2 pts
- If a match is tied at the end of regulation there is a one minute sudden death period. If there is still a tie the referee decides the winner, just like the old days.
- I too would like to eliminate sudden victory. Not sure I agree on a 3 pt TD. To me, the purpose of rule changes should be to promote offense, and not attempt to make it appear that bouts are more offensive by giving more points out for each move. jmho. - I would like to see them add another circle between the center and outer edge, and any wrestler caught in there for a five count gets an auto stall warning. Similar to being in the paint in basketball for a five count.
- Award a point for each minute of riding time. - Would like to see two points awarded for a failed challenge. Make the penalty meaningful for stopping
- Choice in UTB goes to person with LAST point in regulation.
- Kill the stall ride period -- or at the very least make it long enough that bottom likely will escape, so top has an incentive to score.
- I do like the 3 point TD but think there should be a 3 point Reversal as well. The idea should't be so much to reward TDs as water down Escapes, which should be worth less than 50% of a TD. Pulling Reversals up along with TDs accomplishes that. - Concerning riding time -- I'd like to see the point be awarded as soon as the one minute of riding time has been earned. The RT clock would then be reset to 0:00.

I was confused by some of the suggestions, so only clarifying the terminology here;
Sudden Victory (SV) is ONLY the 1 minute period, used when the match is tied, and can be 1-minute long, both wrestlers start neutral. If still tied, Tie-Breaker (TB) is ONLY the two 30-second periods when each wrestler normally gets a shot at top (offensive) and bottom (defensive) positions.
Still tied, and it's another SV, followed by TB, if needed...

Lots of good ideas in there. Ones I like the most are

Eliminate riding time, it just promotes stalling on top IMHO.
I don't like the 2 30 second periods in OT but I also don't want to see a marathon 10 minute OT in neutral like we saw with (Dake vs Howe?)
Definitely would like to see a 1 point pushout.
2nd official should definitely be allowed to be more than a yes man.
 
a lot of good ideas. First and foremost, do not introduce any rule that will make a call or determination more subjective. Thus, getting more points for initiating a TD will become controversial very quickly. If you eliminate riding time, then the sport will change a bit as focus will be on TDs. Riding is an art and skill, regardless if it appears (or can be) stalling. You can always just get off of the bottom.
I do like the 'intentional' letting the opponent up and not being an escape point. Other than that, if you're on top, turn your opponent. If you do something like that, then you can keep the TD as 2 points. I don't like the exposure but rather have a 2 count for back points.
Bottom line, I don't want to change the sport much. Every rule change will force a different strategy to be devised and we may not like that after it evolves. I like the two styles (freestyle and scholastic) and am very happy to keep them separate
 
If you eliminate riding time, then the sport will change a bit as focus will be on TDs. Riding is an art and skill, regardless if it appears (or can be) stalling.

If you're riding and not attempting to turn your opponent, you're stalling.
 
Or, as I heard last night, "if you're looking to pin, you're going to ride...if you're looking to ride, he's going to get out".
 
I do not want to see a 3 point takedown simply because it would dilute the effect of the 4 point nearfall, and wrestling is about controlling and pinning your opponent. Work for a fall is something we all learn from the time we step onto a mat.

I like most of the rules currently in place. A clarification on some would be nice. You know, like if top man drops down below the waist to ride there is a 5 count and then you are stalling. This rule applies when bottom man is almost out and top man dives in and hangs onto a leg (or legs) hoping for a stalemate - it isn't a stalemate. By rule, after 5 seconds it is now a stall. Not that complicated, call it. Or if top man has the ankle and bottom man works his way up on 1 foot, don't stop counting it is still a below the waist ride and after 5 seconds it is stalling, call it.
 
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1. Change stalling points: First-1 point, Second-2 points, Third-DQ....that will stop the running in the third period, like Martin did against Bo

2. Penalize red flags-If the challenge is wrong, that's a one point deduction, hear us Perry?

3. 3 minutes riding time=2 points, instead of just one point total regardless of total riding time.
 
All,
Following are the items that received the most traffic, with the suggestions below each. Feel free to debate. I thought boiling it down to several items might help get some focused responses.


3-Point Takedown
- Against, keep the takedown at 2 points
- Takedown = 3 points, reversal = 2 points, escape = 1 point
- Takedown = 3 points, reversal = 3 points, escape = 1 point

Riding Time
- Leave as is…1 point for 1 minute or more advantage
- Eliminate Riding Time
- 1 Point for every minute of advantage
- 1 Point for every minute of advantage, 2 points max
- 1 point for 1 to 2:59 minutes advantage, 2 points for 3 minutes or more

Challenges
- Leave as is
- Unsuccessful challenge = stall warning against the wrestler
- Unsuccessful challenge = 1 point penalty
- Unsuccessful challenge = 2 point penalty

Overtime
- Leave as is (1 min SV, followed by 2 TB periods, repeat as needed, RT used 2nd cycle through)
- Eliminate altogether, bring back ties
- 1 minute SV period, if still tied, bout ends in a tie
- Unlimited SV period, 1st wrestler to score wins
- 2 minute SV period, followed by another 2 min SV period, etc., first score wins
- 2 minute SV period, if still tied, highest scoring move wins…if same, last-to-score wins
- 1 minute SV period, if still tied, referee decides winner

Pushout
- For (1 point awarded)
- Against (don’t change, enforce current stalling rules)
 
I like the first two. Especially if to get a team point, you have to score an offensive point. Escapes don't count! Count the reversal, though.

Point for a failed challenge is good, too. Don't like the pushout much, even in free. JMO
 
I like the first two. Especially if to get a team point, you have to score an offensive point. Escapes don't count! Count the reversal, though.

Point for a failed challenge is good, too. Don't like the pushout much, even in free. JMO

Agree on #1, it only makes sense if escapes aren't counted. Otherwise, it would actually discourage scoring by the more dominant wrestler. Let a wrestler up so you can take him down again and again to get a major only to have that bonus point essentially taken away.
 
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